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conventional bitmap applications like Photoshop; in xRes Mode, which is used for images
greater than 10 Mb in size, the way in which images are created, modified and saved is quite
different, the processing principle used being analogous to that found in 3D applications, in
the sense that the time-consuming final rendering of an image is delayed until the design
operations have been
To illustrate the principle involved, let us suppose that a Motion Blurfilter is applied to
an image which is 4000 3000 pix els in size. In Direct Mode, the filter is applied immediately
to all pixels in the 12 million pixel image. In order for the processor to manipulate 12 million
pixels, it needs about 100 Mb of RAM. Even with sufficient RAM and a powerful processor,
the operation could take many minutes to complete (and in many cases would simply cause
the designer's system to crash!). In xRes Mode, the filter is only applied to the pixels currently
visible on screen at the selected zoom level. For example, if the image is being viewed at the
1:8 zoom level and an area of 400 300 pix els is being viewed, the Motion Blur filter would be
applied only to 400 300 pix els, or 120 000 pixels in total - only 1% of the full 12 million pixels
in the image. Even with a small amount of RAM, the filter can be applied in just a few seconds.
If the image is now exported as, say, a TIFF file, xRes performs the processing it has delayed in order to produce the final file, applying the filter effect to all
(a process described - somewhat misleadingly - as rendering).design
In general, operations which would take many minutes to apply in Direct Mode take
only seconds to apply in xRes Mode, as the speed of the operation in xRes Mode is not dependent
on the size of the file. The selective processing used in xRes Mode achieves this rapid
speed of operation by requiring the system processor to do only the work necessary at the
selected zoom level and processing only the area of the image visible on screen. Use of xRes
Mode does not involve the compromising of a proxy system, as it is possible to zoom in to the
actual pixel data in order to evaluate the result of an applied effect. Editing, painting and
masking are all possible at single pixel
xRes’s LRG document format is designed specifically to address the problems of saving
very large files (larger than 10 Mb). The data within an LRG document is stored in a series of
tiles, making it easy to access the image data rapidly. When a file is converted into the LRG
format, up to seven different zoom levels of document are made at varying resolutions. Each
level is composed of several tiles of